This commit is contained in:
Daniel Rodriguez 2019-08-19 20:00:53 +02:00
parent 2e12f90b7f
commit a7de236f3f
540 changed files with 65753 additions and 11694 deletions

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import { NgModule } from '@angular/core';
import { Routes, RouterModule } from '@angular/router';
import { LayoutComponent } from 'src/components/layout/layout.component';
const routes: Routes = [
{ path: '', component: LayoutComponent, pathMatch: 'full' },
{ path: '**', component: LayoutComponent, pathMatch: 'full' }
];
@NgModule({
imports: [RouterModule.forRoot(routes)],
exports: [RouterModule]
})
export class AppRoutingModule { }

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<router-outlet></router-outlet>

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import { TestBed, async } from '@angular/core/testing';
import { RouterTestingModule } from '@angular/router/testing';
import { AppComponent } from './app.component';
describe('AppComponent', () => {
beforeEach(async(() => {
TestBed.configureTestingModule({
imports: [
RouterTestingModule
],
declarations: [
AppComponent
],
}).compileComponents();
}));
it('should create the app', () => {
const fixture = TestBed.createComponent(AppComponent);
const app = fixture.debugElement.componentInstance;
expect(app).toBeTruthy();
});
it(`should have as title 'TFTPaths'`, () => {
const fixture = TestBed.createComponent(AppComponent);
const app = fixture.debugElement.componentInstance;
expect(app.title).toEqual('TFTPaths');
});
it('should render title in a h1 tag', () => {
const fixture = TestBed.createComponent(AppComponent);
fixture.detectChanges();
const compiled = fixture.debugElement.nativeElement;
expect(compiled.querySelector('h1').textContent).toContain('Welcome to TFTPaths!');
});
});

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import { Component } from '@angular/core';
@Component({
selector: 'app-root',
templateUrl: './app.component.html',
styleUrls: ['./app.component.scss']
})
export class AppComponent {
title = 'TFTPaths';
}

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import { BrowserModule } from '@angular/platform-browser';
import { NgModule } from '@angular/core';
import { AppRoutingModule } from './app-routing.module';
import { AppComponent } from './app.component';
import { HomeComponent } from '../components/home/home.component';
import { ReactiveFormsModule } from '@angular/forms';
import { LayoutComponent } from '../components/layout/layout.component';
@NgModule({
declarations: [
AppComponent,
HomeComponent,
LayoutComponent
],
imports: [
BrowserModule,
AppRoutingModule,
ReactiveFormsModule
],
providers: [],
bootstrap: [AppComponent]
})
export class AppModule { }

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import { Champion } from 'src/models/champion';
import { Bonus } from 'src/models/bonus';
export class Constants {
public static Champions: Champion [] = [
{
name: 'Aatrox',
roles: [
'demon',
'blademaster'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Ahri',
roles: [
'wild',
'sorcerer'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'AurelionSol',
roles: [
'dragon',
'sorcerer'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Anivia',
roles: [
'glacial',
'elementalist'
],
cost: 5,
isSelected: false,
sinergy: false
},
{
name: 'Ashe',
roles: [
'glacial',
'ranger'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Akali',
roles: [
'ninja',
'assassin'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Brand',
roles: [
'demon',
'elementalist'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Braum',
roles: [
'glacial',
'guardian'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Blitzcrank',
roles: [
'robot',
'brawler'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Chogath',
roles: [
'void',
'brawler'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Draven',
roles: [
'imperial',
'blademaster'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Darius',
roles: [
'imperial',
'knight'
],
cost: 1,
isSelected: false,
sinergy: false
}
,
{
name: 'Evelynn',
roles: [
'demon',
'assassin'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Elise',
roles: [
'demon',
'shapeshifter'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Fiora',
roles: [
'noble',
'blademaster'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Gnar',
roles: [
'wild',
'yordle',
'shapeshifter'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Garen',
roles: [
'noble',
'knight'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Gangplank',
roles: [
'pirate',
'gunslinger',
'blademaster'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Graves',
roles: [
'pirate',
'gunslinger'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Kayle',
roles: [
'noble',
'knight'
],
cost: 5,
isSelected: false,
sinergy: false
},
{
name: 'Karthus',
roles: [
'phantom',
'sorcerer'
],
cost: 5,
isSelected: false,
sinergy: false
},
{
name: 'Kennen',
roles: [
'ninja',
'yordle',
'elementalist'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Katarina',
roles: [
'imperial',
'assassin'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Kindred',
roles: [
'phantom',
'ranger'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Kassadin',
roles: [
'void',
'sorcerer'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Khazix',
roles: [
'void',
'assassin'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Lissandra',
roles: [
'glacial',
'elementalist'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Lucian',
roles: [
'noble',
'gunslinger'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Lulu',
roles: [
'yordle',
'sorcerer'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Leona',
roles: [
'noble',
'guardian'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'MissFortune',
roles: [
'pirate',
'gunslinger'
],
cost: 5,
isSelected: false,
sinergy: false
},
{
name: 'Mordekaiser',
roles: [
'phantom',
'knight'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Morgana',
roles: [
'demon',
'sorcerer'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Nidalee',
roles: [
'wild',
'shapeshifter'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Pyke',
roles: [
'pirate',
'assassin'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Poppy',
roles: [
'yordle',
'knight'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Rengar',
roles: [
'wild',
'assassin'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'RekSai',
roles: [
'void',
'brawler'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Swain',
roles: [
'demon',
'imperial',
'shapeshifter'
],
cost: 5,
isSelected: false,
sinergy: false
},
{
name: 'Sejuani',
roles: [
'glacial',
'knight'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Shen',
roles: [
'ninja',
'blademaster'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Shyvana',
roles: [
'dragon',
'shapeshifter'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'TwistedFate',
roles: [
'pirate',
'sorcerer'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Tristana',
roles: [
'yordle',
'gunslinger'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Varus',
roles: [
'demon',
'ranger'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Vayne',
roles: [
'noble',
'ranger'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Veigar',
roles: [
'yordle',
'sorcerer'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Volibear',
roles: [
'glacial',
'brawler'
],
cost: 3,
isSelected: false,
sinergy: false
},
{
name: 'Warwick',
roles: [
'wild',
'brawler',
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Yasuo',
roles: [
'exile',
'blademaster'
],
cost: 5,
isSelected: false,
sinergy: false
},
{
name: 'Zed',
roles: [
'ninja',
'assassin'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Camille',
roles: [
'hextech',
'blademaster'
],
cost: 1,
isSelected: false,
sinergy: false
},
{
name: 'Jayce',
roles: [
'hextech',
'shapeshifter'
],
cost: 2,
isSelected: false,
sinergy: false
},
{
name: 'Jinx',
roles: [
'hextech',
'gunslinger'
],
cost: 4,
isSelected: false,
sinergy: false
},
{
name: 'Vi',
roles: [
'hextech',
'brawler'
],
cost: 2,
isSelected: false,
sinergy: false
}
];
public static championName = 'name';
public static roles = [
'demon',
'blademaster',
'imperial',
'assassin',
'shapeshifter',
'wild',
'noble',
'ranger',
'sorcerer',
'yordle',
'knight',
'ninja',
'elementalist',
'pirate',
'hextech',
'brawler',
'glacial',
'void',
'exile',
'dragon',
'gunslinger',
'phantom',
'guardian',
'robot'
];
public static bonuses: Bonus [] = [
{
description: 'Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15 mana to the attacker',
role: 'demon',
units: 2,
maxUnits: 6
},
{
description: 'Demon basic attacks have a 40% chance to burn 20 mana from their target and return 30 mana to the attacker',
role: 'demon',
units: 4,
maxUnits: 6
},
{
description: 'Demon basic attacks have a 40% chance to burn 20 mana from their target and return 45 mana to the attacker',
role: 'demon',
units: 6,
maxUnits: 6
},
{
description: 'Dragons are 83% inmune to Magic Damage',
role: 'dragon',
units: 2,
maxUnits: 2
},
{
description: 'Exiles start combat with a shield equal to 100% max HP when placed adjacent to NO other units',
role: 'exile',
units: 1,
maxUnits: 1
},
{
description: 'Glacial units have a 25% chance to stun on hit for two seconds',
role: 'glacial',
units: 2,
maxUnits: 6
},
{
description: 'Glacial units have a 35% chance to stun on hit for two seconds',
role: 'glacial',
units: 4,
maxUnits: 6
},
{
description: 'Glacial units have a 45% chance to stun on hit for two seconds',
role: 'glacial',
units: 6,
maxUnits: 6
},
{
description: 'Robots start combat with full mana',
role: 'robot',
units: 1,
maxUnits: 1
},
{
description: 'Double damage for one random Imperial',
role: 'imperial',
units: 2,
maxUnits: 4
},
{
description: 'Double damage for all Imperials',
role: 'imperial',
units: 4,
maxUnits: 4
},
{
description: '+60 Armor and magic resist, heal 35 on hit for random ally',
role: 'noble',
units: 3,
maxUnits: 6
},
{
description: '+60 Armor and magic resist, heal 35 on hit for all allies',
role: 'noble',
units: 6,
maxUnits: 6
},
{
description: 'Exactly 1: +60 attack damage and ability power for one Ninja',
role: 'ninja',
units: 1,
maxUnits: 4
},
{
description: 'Exactly 4: +70 attack damage and ability power for your Ninjas',
role: 'ninja',
units: 4,
maxUnits: 4
},
{
description: 'You earn up to 4 additional gold from each PVP round, average 1.75 gold',
role: 'pirate',
units: 3,
maxUnits: 3
},
{
description: 'Curse a random enemy at the start of combat, setting their HP to 100',
role: 'phantom',
units: 2,
maxUnits: 2
},
{
description: `Each unit's attacks give then Fury (5 stack cap). Stacks give 12% attack speed. For Wild`,
role: 'wild',
units: 2,
maxUnits: 4
},
{
description: `Each unit's attacks give then Fury (5 stack cap). Stacks give 12% attack speed. For team`,
role: 'wild',
units: 4,
maxUnits: 4
},
{
description: 'Void units deal true damage',
role: 'void',
units: 3,
maxUnits: 3
},
{
description: 'Attacks against your Yordles have a 30% chance to miss, also dodges on-hit effects',
role: 'yordle',
units: 3,
maxUnits: 6
},
{
description: 'Attacks against your Yordles have a 55% chance to miss, also dodges on-hit effects',
role: 'yordle',
units: 6,
maxUnits: 6
},
{
description: '+125% crit damage for Assassins',
role: 'assassin',
units: 3,
maxUnits: 6
},
{
description: '+350% crit damage for Assassins',
role: 'assassin',
units: 6,
maxUnits: 6
},
{
description: 'Blademasters attack 1 extra time',
role: 'blademaster',
units: 3,
maxUnits: 9
},
{
description: 'Blademasters attack 2 extra times',
role: 'blademaster',
units: 6,
maxUnits: 9
},
{
description: 'Blademasters attack 4 extra times',
role: 'blademaster',
units: 9,
maxUnits: 9
},
{
description: '+300 health to Brawlers',
role: 'brawler',
units: 2,
maxUnits: 6
},
{
description: '+600 health to Brawlers',
role: 'brawler',
units: 4,
maxUnits: 6
},
{
description: '+1000 health to Brawlers',
role: 'brawler',
units: 6,
maxUnits: 6
},
{
description: 'Each combat, summon a golem with 2200 hp',
role: 'elementalist',
units: 3,
maxUnits: 3
},
{
description: `+50 Armor to allies that start combat adjacent to them, guardians don't buff themselves`,
role: 'guardian',
units: 2,
maxUnits: 2
},
{
description: '50% chance on attack to attack one additional target in range',
role: 'gunslinger',
units: 2,
maxUnits: 6
},
{
description: '50% chance on attack to attack two additional targets in range',
role: 'gunslinger',
units: 4,
maxUnits: 6
},
{
description: '50% chance on attack to attack three additional targets in range',
role: 'gunslinger',
units: 6,
maxUnits: 6
},
{
description: 'Your team ignores 15 damage from all sources',
role: 'knight',
units: 2,
maxUnits: 6
},
{
description: 'Your team ignores 30 damage from all sources',
role: 'knight',
units: 4,
maxUnits: 6
},
{
description: 'Your team ignores 55 damage from all sources',
role: 'knight',
units: 6,
maxUnits: 6
},
{
description: 'Every 3 seconds, Rangers have a 25% chance to double their attack speed for 3s',
role: 'ranger',
units: 2,
maxUnits: 4
},
{
description: 'Every 3 seconds Rangers have a 65% chance to double their attack speed for 3s',
role: 'ranger',
units: 4,
maxUnits: 4
},
{
description: 'On transform gain 60% max HP',
role: 'shapeshifter',
units: 3,
maxUnits: 6
},
{
description: 'On transform gain 120% max HP',
role: 'shapeshifter',
units: 3,
maxUnits: 6
},
{
description: 'Your team has +40 Ability Power',
role: 'sorcerer',
units: 3,
maxUnits: 6
},
{
description: 'Your team has +100 Ability Power',
role: 'sorcerer',
units: 6,
maxUnits: 6
},
{
description: 'Throw a bomb at an enemy unit with an item, and disables all items in a 1 hex radius for 8 seconds.',
role: 'hextech',
units: 2,
maxUnits: 4
},
{
description: 'Throw a bomb at an enemy unit with an item, and disables all items in a 2 hex radius for 8 seconds.',
role: 'hextech',
units: 4,
maxUnits: 4
}
];
}

View file

@ -1,63 +0,0 @@
<div id="champions">
<div id="rolesFilterWrap">
<div class="roleFilter" *ngFor="let role of roles">
<img title="{{role}}" src="../../assets/images/{{role}}.png" (click)="selectRole(role)" alt="{{role}}" [ngClass]="{'selectedFilter': checkRoleFilter(role)}">
</div>
</div>
<div class="champion" *ngFor="let champion of champions">
<div title="{{champion.name}}" class="imageWrap" [style.background-image]="getImage(champion.name)" (click)="selectChampion(champion)"
[ngClass]="{
'selected': champion.isSelected,
'sinergy': champion.sinergy && !champion.isSelected,
'dark': !champion.isSelected && !champion.sinergy && !noChampSelected
}"></div>
<div class="rolesWrap">
<div *ngFor="let role of champion.roles" class="roles">
<img title="{{role}}" src="../../assets/images/{{role}}.png" alt="{{role}}">
</div>
<div class="clear"></div>
</div>
<div class="clear"></div>
</div>
</div>
<div class="clear"></div>
<div id="filters">
<form [formGroup]="formFilters">
<label>
Team Size:
<input formControlName="teamSize" type="text" disabled/>
</label>
<button (click)="resetComposition()">Reset</button>
</form>
</div>
<div class="clear"></div>
<div id="selectedRoles">
<div id="selectedRolesWrap">
<div class="roleSelectedRoles" *ngFor="let role of rolesPool">
<span>{{rolesCount[role]}}</span>
<img title="{{role}}" src="../../assets/images/{{role}}.png" alt="{{role}}"
[ngClass]="{
'bonus1': bonusesPool[role] && bonusesPool[role].units === 1 && bonusesPool[role].maxUnits !== 1,
'bonus1e':bonusesPool[role] && bonusesPool[role].units === 1 && bonusesPool[role].maxUnits === 1,
'bonus2': bonusesPool[role] && bonusesPool[role].units === 2 && bonusesPool[role].maxUnits !== 2,
'bonus2e': bonusesPool[role] && bonusesPool[role].units === 2 && bonusesPool[role].maxUnits === 2,
'bonus3': bonusesPool[role] && bonusesPool[role].units === 3 && bonusesPool[role].maxUnits !== 3,
'bonus3e': bonusesPool[role] && bonusesPool[role].units === 3 && bonusesPool[role].maxUnits === 3,
'bonus4': bonusesPool[role] && bonusesPool[role].units === 4 && bonusesPool[role].maxUnits !== 4,
'bonus4e': bonusesPool[role] && bonusesPool[role].units === 4 && bonusesPool[role].maxUnits === 4,
'bonus6': bonusesPool[role] && bonusesPool[role].units === 6 && bonusesPool[role].maxUnits !== 6,
'bonus6e': bonusesPool[role] && bonusesPool[role].units === 6 && bonusesPool[role].maxUnits === 6,
'bonus9': bonusesPool[role] && bonusesPool[role].units === 9
}">
</div>
<div class="clear"></div>
</div>
<div class="clear"></div>
</div>
<div class="clear"></div>
<div id="bonuses">
<p *ngFor="let role of rolesPool">
<span *ngIf="bonusesPool[role]"> <b>{{bonusesPool[role].role | titlecase}}-{{bonusesPool[role].units}}&nbsp;:</b>&nbsp;{{bonusesPool[role].description}} </span>
</p>
</div>
<div class="clear"></div>

View file

@ -1,160 +0,0 @@
#filters{
width: 100%;
float: left;
text-align: center;
label {
color: #ffffff;
font-size: 1em;
input{
margin: 1%;
border: 0;
background-color: black;
border: none;
font-size: 1em;
width: 1em;
color: white;
}
}
button {
-webkit-border-radius: 4;
-moz-border-radius: 4;
border-radius: 4px;
color: #ffffff;
background: #929182;
padding: 10px 20px 10px 20px;
text-decoration: none;
}
}
#champions{
margin: 0px 10% 0px 10%;
float: left;
#rolesFilterWrap{
margin: 1% 0 1% 0;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
.roleFilter{
float: left;
margin: 0.1%;
img{
float: left;
width: 30px;
height: 30px;
}
.selectedFilter{
filter: invert(16%) sepia(29%) saturate(6804%) hue-rotate(349deg) brightness(87%) contrast(124%);
}
}
}
.champion{
margin: 1%;
float: left;
text-align: center;
cursor: pointer;
.imageWrap{
width: 4em;
height: 4em;
background-size: cover;
background-position: center;
}
.rolesWrap{
margin: 1%;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
.roles {
float: left;
img{
float:left;
width: 20px;
height: 20px;
}
}
}
.selected{
-webkit-box-shadow: inset 0 0 0 3px red;
-moz-box-shadow: inset 0 0 0 3px red;
box-shadow: inset 0 0 0 3px red;
}
.sinergy{
-webkit-box-shadow: inset 0 0 0 3px #5c7edec7;
-moz-box-shadow: inset 0 0 0 3px #5c7edec7;
box-shadow: inset 0 0 0 3px #5c7edec7;
}
.dark {
opacity: 0.3;
}
}
}
#selectedRoles{
float: left;
width: 100%;
text-align: center;
#selectedRolesWrap{
width: 100%;
display: flex;
align-items: center;
justify-content: center;
.roleSelectedRoles{
float: left;
span{
color: #ffffff;
}
img{
float: left;
width: 50px;
height: 50px;
}
.bonus1, .bonus2, .bonus3{
filter: invert(71%) sepia(53%) saturate(336%) hue-rotate(10deg) brightness(94%) contrast(89%);
}
.bonus1e, .bonus2e, .bonus3e, .bonus4e, .bonus6e, .bonus9{
filter: invert(16%) sepia(29%) saturate(6804%) hue-rotate(349deg) brightness(87%) contrast(124%);
}
.bonus4, .bonus6{
filter: invert(69%) sepia(41%) saturate(414%) hue-rotate(173deg) brightness(102%) contrast(101%);
}
}
}
}
#bonuses{
width: 100%;
text-align: center;
p {
color: white;
}
}
.clear {
clear: both;
}

View file

@ -1,205 +0,0 @@
import { Component, OnInit } from '@angular/core';
import { FormBuilder } from '@angular/forms';
import { Champion } from 'src/models/champion';
import { Bonus } from 'src/models/bonus';
import { Constants } from 'src/common/constants';
import { DomSanitizer } from '@angular/platform-browser';
import * as _ from 'lodash';
@Component({
selector: 'app-home',
templateUrl: './home.component.html',
styleUrls: ['./home.component.scss']
})
export class HomeComponent implements OnInit {
teamSize = 0;
champions: Champion[] = [...Constants.Champions];
roles = [...Constants.roles];
formFilters;
championsPool: Champion[] = [];
rolesPool = [];
rolesCount = [];
bonuses: Bonus [] = [...Constants.bonuses];
bonusesPool: Bonus [] = [];
noChampSelected = true;
selectedRole = '';
constructor(
private fb: FormBuilder,
private sanitizer: DomSanitizer
) { }
ngOnInit() {
this.roles.forEach(role => {
this.rolesCount[role] = 0;
});
this.formFilters = this.fb.group({
teamSize: [this.teamSize]
});
this.championSort(Constants.championName);
}
/**
* Get champion image
* @param name Champion name
*/
getImage(name) {
return this.sanitizer.bypassSecurityTrustStyle(`url(${'../../assets/images/' + name + '.png'})`);
}
/**
* Select or unselect champion
* @param champion model
*/
selectChampion(champion) {
const champIndex = this.champions.findIndex((champ => champ.name === champion.name));
if (!this.champions[champIndex].isSelected) {
this.champions[champIndex].isSelected = true;
this.championsPool.push(champion);
champion.roles.forEach( role => {
this.rolesCount[role]++;
});
this.formFilters.patchValue({
teamSize: ++this.teamSize
});
this.noChampSelected = false;
} else {
this.champions[champIndex].isSelected = false;
this.championsPool = _.remove(this.championsPool, champ => {
return champ.name !== champion.name;
});
champion.roles.forEach(role => {
this.rolesCount[role]--;
});
this.formFilters.patchValue({
teamSize: --this.teamSize
});
if ( this.teamSize === 0 ) {
this.noChampSelected = true;
}
}
this.getBonus();
this.updatePool();
this.updateSinergies();
}
/**
* Sort champion by param
* @param param use to sort
*/
championSort(param) {
this.champions.sort( (a, b) => {
if (a[param] > b[param]) {
return 1;
}
if (a[param] < b[param]) {
return -1;
}
return 0;
});
}
/**
* Select role pool
* @param role name of role
*/
selectRole(role) {
this.resetComposition();
this.selectedRole = role;
let countChampions = 0;
this.champions.map( champion => {
if (_.indexOf(champion.roles, role) !== -1) {
champion.isSelected = true;
countChampions++;
this.championsPool.push(champion);
champion.roles.forEach( rol => {
this.rolesCount[rol]++;
});
}
return champion;
});
this.updatePool();
this.updateSinergies();
this.teamSize = countChampions;
this.formFilters.patchValue({
teamSize: this.teamSize
});
this.getBonus();
this.noChampSelected = false;
}
/**
* Get champions bonuses
*/
getBonus() {
this.bonusesPool = [];
this.bonuses.forEach( bonus => {
if (bonus.role === 'ninja' ) {
if ( this.rolesCount[bonus.role] === bonus.units) {
this.bonusesPool[bonus.role] = bonus;
}
} else if (bonus.units <= this.rolesCount[bonus.role]) {
this.bonusesPool[bonus.role] = bonus;
}
});
}
/**
* Update role pool
*/
updatePool() {
this.rolesPool = [];
this.championsPool.forEach( champion => {
this.rolesPool = _.union(this.rolesPool, champion.roles);
});
}
/**
* Update sinergies
*/
updateSinergies() {
this.champions.map(champion => {
return champion.sinergy = false;
});
this.rolesPool.forEach( role => {
this.champions.map(champion => {
if (_.indexOf(champion.roles, role) !== -1 ) {
return champion.sinergy = true;
}
});
});
}
/**
* Check role filter selected
* @param role name
*/
checkRoleFilter(role) {
if (this.selectedRole === role) {
return true;
} else {
return false;
}
}
/**
* Reset composition
*/
resetComposition() {
this.rolesCount = [];
this.rolesPool = [];
this.championsPool = [];
this.noChampSelected = true;
this.selectedRole = '';
this.teamSize = 0;
this.champions.map(champion => {
champion.sinergy = false;
champion.isSelected = false;
return champion;
});
this.ngOnInit();
}
}

View file

@ -1,7 +0,0 @@
<div id="nav">
<img src="../../assets/images/logo.png" alt="TFTPaths">
</div>
<app-home></app-home>
<div id="footer">
</div>

View file

@ -1,11 +0,0 @@
#nav {
width: 100%;
text-align: center;
}
#footer {
width: 100%;
text-align: center;
color: white;
padding: 2% 0 2% 0;
}

View file

@ -1,15 +0,0 @@
import { Component, OnInit } from '@angular/core';
@Component({
selector: 'app-layout',
templateUrl: './layout.component.html',
styleUrls: ['./layout.component.scss']
})
export class LayoutComponent implements OnInit {
constructor() { }
ngOnInit() {
}
}

View file

@ -1,3 +0,0 @@
export const environment = {
production: true
};

View file

@ -1,16 +0,0 @@
// This file can be replaced during build by using the `fileReplacements` array.
// `ng build --prod` replaces `environment.ts` with `environment.prod.ts`.
// The list of file replacements can be found in `angular.json`.
export const environment = {
production: false
};
/*
* For easier debugging in development mode, you can import the following file
* to ignore zone related error stack frames such as `zone.run`, `zoneDelegate.invokeTask`.
*
* This import should be commented out in production mode because it will have a negative impact
* on performance if an error is thrown.
*/
// import 'zone.js/dist/zone-error'; // Included with Angular CLI.

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@ -1,14 +0,0 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>TFTPaths</title>
<base href="/">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" type="image/x-icon" href="favicon.ico">
</head>
<body style="background-color: #000000;">
<app-root></app-root>
</body>
</html>

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@ -1,12 +0,0 @@
import { enableProdMode } from '@angular/core';
import { platformBrowserDynamic } from '@angular/platform-browser-dynamic';
import { AppModule } from './app/app.module';
import { environment } from './environments/environment';
if (environment.production) {
enableProdMode();
}
platformBrowserDynamic().bootstrapModule(AppModule)
.catch(err => console.error(err));

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@ -1,8 +0,0 @@
export class Bonus {
constructor(
public description: string,
public role: string,
public units: number,
public maxUnits: number
) {}
}

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